Layin’ Down the Burlap
So I skipped out on my post-Phil GDC blogging due to class immediately following his presentation and the fact that I was OMGBusy last week getting my “shit right” and preparing for the druken glory that is Spring Break.
The keynote has had time to simmer know, and the consensus appears to be unanimous. Even the black, charcoal hearts of Tycho and Gabe at Penny-Arcade have been warmed over by the woolly charm of LittleBigPlanet’s physics-powered foursome. Speaking of which, have you SEEN that 18 minute demo they did live for GDC? The four minute trailer that got out before looks absolutely elementary compared to the depth and depravity of the demonstrated version, though they feature the same level. The additional time given to character expression, slaps, hand waves, orange vaulting, and even stickering a few linen sheets had my mouth completely agape at the potention that lies within this charming little download title. If they didn’t know it before, I’m sure they do now: LittleBigPlanet is going to be a BigBigHit. Sorry, I pun when I’m giddy.
In truth, I could wax on and on about the glories of this user-powered title for an entire blog entry (and I just might later this week or early next), but there’s so much more to address I feel obliged to press on. Let us instead address the much more highly contested reveals: Miyamoto’s non-keynote and Sony’s Home.
As for Miyamoto, well, I really feel bad for the guy. His company is in the middle of a mega-huge stock buy-out, or so I’ve been told, and this prevented him from revealing any significant new information about his games and the Wii in general that could compromise the value of the purchase. Honestly, I thought they were too busy printing money over there in Japan to still need stocks, but apparently there’s no such thing as too much profit.
Other cool stuff I read from GDC, as an attempt to prove that this blog is more that a mere commentary by myself on my PlayStation experience (it’s a helluva lot better than my Wii one, but we’ll touch on that soon): Warren Spector, one of my personal favorite minds in the business, got up and talked for a little over an hour on the importance of story in video games. He categorized the four types of story inclusion in games, and basically summed up his speech by saying that user involvement in story decisions has become crucial. GTA and similar games served as a strong beginning for the formula, but the cinematic and freeform style of games like Gears (not an actual mention, just recalling this off the top of my head) or Oblivion, where the user’s actions affect the outcome, are what storytelling in next-gen gaming is all about. As a huge fan of story and narrative in games, I was enthralled by the article.
I also read about CliffyB’s (gosh that feels loathesome to type) Designing Gears of War junket thing, which happened right before the Shiggy keynote, but he really didn’t say anything too exciting other than when he described the use of visual aids to enhance the perception of speed and action. Motorstorm is just as guilty of using blur to boost the sense of speed as Gears is of using shaky-cam to boost its running, so it was cool to hear I’ve been fooled so easily, so often.
Aside from the other cool bits by Elite Beat Agent’s creator (Ouendan 2 and EBA 2 this year, bitches) and Koji “IGA” Igarashi on the resilience of 2D and Castlevania, the big news of GDC was Home, Sony’s Second Life-cum-social-network. It’s been getting some pretty mixed comments, ranging from the expected fanboy orgasms of “OH MY GOD IT’S SO FREE!” to the grumblings of Nintendo and Xbot loyalists critiquing the feature for not attracting a new audience, not appealing to them, not being free enough, not buying into the idea of playing games inside a glorified META game, and more. I, personally, am a bit on the fence, but on the whole rather receptive to the idea of a free online virtual lobby and Sims-like interface for killing time between games and grouping up with other PS3 owners. After all, I have a PS3, and it’s not going to cost me a dime to at least try it.
I’ll even admit that the lobbies and larger social areas aren’t strongly appetizing. The ability to customize my own apartment and run content from my harddrive live into TVs and picture frames around my personal living space is, however, a pretty fucking awesome feature. I know that a lot of journalists are talking about how people will be using this to broadcast porn through the PlayStation Network, but it really just makes me feel sorry for the gaming community that our news sources are obsessing over the potential to put boobs and cocks on the walls of their virtual homes. C’est la vie, I suppose.
Anywho, it was a great week for video game news, even if some of the fanboys got their feathers ruffled by all the good and not so good news. If anything, GDC served as an example to show that all three competitors, no matter the current situation, are still holding strong and already dug in for another five years of console warfare. And as always, that means more great news for gamers.