“Collector’s Edition” is short for “Abusing the Fanbase”
Is it just me, or does the next generation of gaming seem intent on refining the game experience we’ve seen over the last five-six years? Thanks to newfound processing power and innovative control schemes, developers are eager to tap the power of their new dev kits and deliver gamers product that’s already on shelves for under $20.
Specifically, it seems that we are once again in the midst of a first-person shooter renaissance. Whereas last generation brough us Red Factions, TimeSplitters, BLACKs, and 007s out the ass, this generation is seeing fit to keep us stocked to gills with Tom Clancy’s and Call of Duties and Brothers in Arms until we cry mercy. With the last batch of systems, dual-analog control and destructible environments seemed to be the harbingers of dime-a-dozen FPSes. Before we knew it, GameStops and Electronic Boutiques had half their shelves covered in mindless, trite, and quite often horrendous first-person fare. Am I the only one that remembers them making THREE Medal of Honors, FIVE James Bond games, and God knows how many Ghost Recon/Rainbow Six titles? Why the hell did we tolerate so much of the same crap?
Ask any developer and he’ll tell you that the cost of making games is constantly on the rise. Naturally, with the start of a brand new console cycle its expected that it will be expensive to get code running on those expensive new dev kits with higher-resolution textures and more advanced physics. No one said that making games was easy, but then you don’t here the PC developers bitching about how suddenly everyone wants graphics for 512MB graphics cards and not 256MB cards. In the business world, we call what console developers suffer “Step costs,” as in the costs of making games suddenly jumps after 5-6 years when new systems come out. In that window, however, you have the time to refine your code, adjust to the technology, and continue to polish each game more than the one that came before it. So why the hell do they have to keep making the same game over and over again? Are devs really that strapped for cash, or does the industry really love the FPS that much?
Ok, most of this is poorly researched rambling, but I have a point: I’m actually APPROVING this continual recycling of the FPS genre, at least for the next year or two. Here’s why: thanks to the new hardware, shooters on the Xbox 360 and PS3 look absolutely fantastic, and that is paramount in an FPS. Having already had six years to perfect dual-analog controls, shooters can now become more intricate and hybridized. If you look at what Ubisoft is doing with Rainbow Six: Vegas and Ghost Recon: Advanced Warfighter, the games have taken the first-person perspective and reduced the emphasis on run-and-gun monotony and are instead forcing the player to do something the previous generation of first person shooters largely ignored: think.
Granted, there are the WWII shooters and other exceptions that prefer to keep an all-action focus, but even these have seen a degree of evolution. If one looks at Call of Duty,there is now a focus on cinematic presentation; gamers are put on the front lines and in missions that previous hardware limitations prevented. Plus, the volumetric smoke and accurate reproduction of gunfire sounds aren’t too bad, either. But let’s get back to the good stuff.
When the Nintendo Wii was first shown, a lot of people saw that remote and nunchuck and said, “Wow, what a great set up for an FPS.” Lucky for us, many developers agreed. Call of Duty, Red Steel, and Metroid Prime 3 are all fine examples of what the wiimote control scheme is capable of bringing to the FPS genre. Thanks to the gyroscopic controls, those last-gen graphics bring us next-gen immersion that no other system can match. You can open doors and knock around enemies just as you might in real life, and aiming the controller at the screen is the closest we’ve gotten to weapon simulation on a Nintendo system since Duck Hunt. Plus, since the system is essentially a better GameCube, developers can shut up about cost and perfect the thing that matters most in an action title: gameplay. And if that isn’t a win in our book, I don’t know what is.
In the end, I’m not sure if it’s safe to say that we’ll see as much FPS sequelitis this gen as we did last, but I am confident that the quality of the FPS is going nowhere but up. With fresh systems and new controls, are you prepared for the reinvention of gaming’s biggest genre?
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mother never danced through fire shower